I'll admit I was hoping for a more UA look, as in, rough around the edges and less elaborate architecture. But I love the rest, so so much! :3
Monomyth - Kickstarter Demo
A downloadable game
MONOMYTH is an immersive, first-person dungeon crawling RPG in the vein of Ultima Underworld, Arx Fatalis, and the King’s Field series.
Travel through a highly interactive, open game world, unrestricted by scripted sequences, hard-coded barriers or grid-based movement.
Use swords, daggers, hammers, maces, bows or a wide range of versatile spells to overcome your foes in real-time combat!
Remain unseen and unheard by sneaking through the shadows in a light and audio-based stealth system.
Talk with the inhabitants of the underworld through a detailed, keyword-based dialogue system. Trade with them or press them for information. But don’t go too far or you may suffer the consequences!
Experiment with a wide range of utility items: Speed potions, water arrows, lockpicks, and many more! A highly interactive world awaits you! Douse torches, bake bread, drink from fountains, and even play instruments!
Unravel the mysteries of Lysandria as you uncover hidden passages, dive through flooded caves, and overcome the living nightmares that inhabit the ancient halls far below the mighty fortress.
A tip for the demo:
Not all rats are the same.
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to the people that finished the demo does anyone figured how to disable the blue barriers one at the rocks and the other one on top of serpents keep? is it possible in the demo? any hint would be great thats the only things i got left cheers
theres an item, i wont tell you what it is, but theres an item that you use to remove the barriers.
thank you i just wanted to know if its possible so ill continue looking i was not sure if they can be opened in the demo or it can only happen in the full release thanks again.(edit) found it !
the demo is really great i did everything but the barrier up on the rocks where you can see some scrolls guarded by a giant rat and some doors high up in the tower with the armored undead can they be opened in the demo? 9/10 for me i really enjoyed it.
Good demo, will be interested to see how this deveops. a few little things
1. work on sound propagation espically for enemy foot steps
2. a light/darkness meter ala thief
3. gibs me dark messiah kick.
4. when selecting throwable items from the hotbar ie, fire bombs they throw instantly. make it that the first button press selects the item, second uses, let me aim muh throws.
other than that 7.5/10 demo. keep up the work, keen as to see a finished game.
This is looking excellent so far, though with some graphical glitches and inventory controls / manipulation may need tightening up. How much of a slice is there here? So far I've only found one seal and the door that requires 4. Can't unlock any other doors...
All four seals can be found in the demo area.
why dose it starts steam vr ?
That is unfortunately a default setting on UE4. Should be fixed on the latest build coming tomorrow!
Looks promising and remember so much Dark Souls in First Person.
Looks promising, unfortunately the game gave me motion sickness. I hope increasing the FOV and disabling individual shader effects, especially the blur, in a later build can help.
You will be able to turn off motion blur in the next version coming tomorrow.
Will this game have a GoG release? That would be awesome!
I will submit it to GoG when it is ready. Then it is up to their review system.
I would love to play this, but for some reason the entire game is an eye-searing kaleidoscope of colors on my system. I think the problem is my drivers, which sometimes just kinda do stuff when I run games in fullscreen, but this demo literally only allows itself to be run in fullscreen.
Interesting. Can you perhaps "Alt+Enter" into window mode?
I had fun with the demo, which is stable, looks like a vertical slice and has a great level to play with. And scary undeads.